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BGonline.org Forums
Rollout strength - Your thoughts on a mathematical model
Posted By: eXtreme Gammon
Date: Friday, 10 February 2012, at 1:41 p.m.
Hello everyone,
Considering the large number of mathematicians (professionals and amateurs) here, I figured it is a good place to request insights.
I am a trying to estimate the level of play of RO: for instance how strong is a full 2-ply 1296 game rollout.
Using the Depreli Rollouts (3-ply/XGRoller, roll until 0.005 95% CI) I got the number for 1 and 2 ply rollout at different length (108, 324, 648, 1296, 2592, 5K, 10K [not for 2-ply] yet). I also got some data for 3-ply Red RO (108, 1296) and the data from GnuBg 2-ply 1296 RO.
I'd like to derive from that data a formula that estimate properly the level of a RO, the idea is that it can be applied to stronger RO settings that are not practical (possible) to test.
Here is my idea:
L: PR of the ply used in the RO N: number of game rolled LL: PR of the ply used for luck in Variance reduction PR(RO) = PRinf(L) + VR(N,LL)
PRinf(L) is a the level that correspond to its level if the RO was infinite. strictly descending and with PRinf(0)=0
VR(N,LL) is strictly descending function with N and LL, converging to 0 when N->infinite that correspond to the noise of the ROI would be interesting to see people suggestions in what PRinf and VR functions looks like (or of course any other formula idea).
For instancePRinf (L)= a.L VR(N,LL) = b.LL/sqrt(N) Where a and b are constants I'll wait a few days to show the formulas I came up (thats not the ones shown above) with and publish the data.
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