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Clock settings - sound and alarm?

Posted By: Henrik Bukkjaer
Date: Monday, 26 November 2012, at 4:37 p.m.

Hi

Just wanted to hear your take on how to set a clock for BG purposes, when it comes to sound and alarms.

Do you know if any rules allow sounds or dictate muteness?

What do you prefer yourselves?

I'm thinking about both the alarm that warns a player 5 or 10 seconds before he runs out of time (depending on clock manufacturer). And on the actual End of time event (clock displays 0:00, a "flag", or starts blinking or beeping)?

If a player (A) runs out of time, opponent doesn't see this, and the player (A) then either wins the match, or comes to a gin position, who would you then rule as the winner?

If YOU run out of time, and your opponent doesn't notice this, do you then stop the clock and extend your handshake? (backgammon gentleman-ship vs. classic chess clock rules adoption).

Best regards, Henrik

PS: When you answer these questions, please indicate if your answers are personal views or federation rules, and which ruleset/federation you typically play with.

I recall that the USBgF at some point worked on an ethic paper regarding tournament play or clock use in particular - was that paper ever completed and published?

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