Over the board, I played the "automatic" 8/7(2)* 6/5(2)*. XGR++ dinged me for it, preferring 8/7 6/5(3)*. The difference was only 0.002, but the top choice surprised me enough to run a quick and dirty 2ply/3ply rollout, which had XG's odd-looking play better by 0.011. So I fired up a more robust rollout, then posted the position here to see if QF was enough to put 8/7 6/5(3)* on anyone else's radar. The rollout is too close to call, and I'll not burn any more cycles on it, but I still find the result interesting. A NMS rollout, included below for comparison, is more definitive and prefers the "default" play.

              
 
              
 | | White is Player 2
score: 0 pip: 130 | 1 point match | pip: 163 score: 0
Blue is Player 1 | |
XGID=------EaC---dE---c-cbbB---:0:0:1:11:0:0:0:1:10 |
Blue to play 11 |
1. | Rollout1 | 8/7* 6/5(3) | eq: -0.213 |
| Player: Opponent: | 39.35% (G:8.17% B:0.62%) 60.65% (G:22.73% B:1.86%) | Conf.: ± 0.001 (-0.214...-0.212) - [77.4%] Duration: 12 hours 07 minutes |
|
2. | Rollout1 | 8/7*(2) 6/5(2) | eq: -0.214 (-0.001) |
| Player: Opponent: | 39.31% (G:8.17% B:0.69%) 60.69% (G:21.98% B:1.58%) | Conf.: ± 0.001 (-0.215...-0.212) - [22.6%] Duration: 12 hours 30 minutes |
|
3. | Rollout2 | 8/7* 7/5 6/5 | eq: -0.234 (-0.021) |
| Player: Opponent: | 38.30% (G:8.34% B:0.71%) 61.70% (G:20.38% B:1.58%) | Conf.: ± 0.003 (-0.236...-0.231) - [0.0%] Duration: 3 hours 50 minutes |
|
|
1 20736 Games rolled with Variance Reduction. Dice Seed: 4 Moves: 3-ply, cube decisions: XG Roller
2 5184 Games rolled with Variance Reduction. Dice Seed: 4 Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10, MET: Kazaross XG2

              
 
              
 | | White is Player 2
score: 0 pip: 130 | Unlimited Game | pip: 163 score: 0
Blue is Player 1 | |
XGID=------EaC---dE---c-cbbB---:0:0:1:11:0:0:0:0:10 |
Blue to play 11 |
1. | Rollout1 | 8/7*(2) 6/5(2) | eq: -0.462 |
| Player: Opponent: | 38.02% (G:6.87% B:0.23%) 61.98% (G:11.94% B:0.39%) | Conf.: ± 0.006 (-0.468...-0.457) - [100.0%] Duration: 4 hours 01 minute |
|
2. | Rollout1 | 8/7* 6/5(3) | eq: -0.478 (-0.016) |
| Player: Opponent: | 37.99% (G:6.95% B:0.24%) 62.01% (G:12.76% B:0.44%) | Conf.: ± 0.007 (-0.485...-0.472) - [0.0%] Duration: 4 hours 07 minutes |
|
3. | Rollout2 | 8/7* 7/5 6/5 | eq: -0.482 (-0.020) |
| Player: Opponent: | 37.23% (G:6.90% B:0.22%) 62.77% (G:11.30% B:0.44%) | Conf.: ± 0.009 (-0.491...-0.474) - [0.0%] Duration: 2 hours 11 minutes |
|
|
1 5184 Games rolled with Variance Reduction. Dice Seed: 4 Moves: 3-ply, cube decisions: XG Roller
2 2592 Games rolled with Variance Reduction. Dice Seed: 4 Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10