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64R-22N-F-66C-32@-41R-11 DMP & NMS Extended Rollouts
Posted By: Taper_Mike In Response To: 64R-22N-F-66C-32@-41R-11 DMP & NMS Links to 3-ply XG2 Rollouts (Chase)
Date: Sunday, 12 May 2013, at 6:57 p.m.
There is a trend here. The more trials you give this, the closer it gets! With a blot on the 7pt, the opponent will hit with 61, 52, and 43. On the 8pt, he will hit with 62, 53, and 44, but 22 is blocked. For the price of being hit 1 time in 36, Blue gets an extra 2 rolls that make a four-point block when he is missed.
Thanks, Chase, for sharing these files. I have added them to my RolloutSummary. Im sending the extended rollouts back to you.
Mike
Double Match Point
White is Player 2
score: 0
pip: 1301 point match pip: 163
score: 0
Blue is Player 1XGID=------EaC---dE---c-cbbB---:0:0:1:11:0:0:0:1:10 Blue to play 11
1. Rollout1 8/7*(2) 6/5(2) eq: -0.2135
Player:
Opponent:39.33% (G:7.48% B:0.67%)
60.67% (G:20.80% B:1.59%)Conf.: Β±0.0008 (-0.2142...-0.2127) - [66.4%]
Duration: 15 hours 38 minutes2. Rollout1 8/7* 6/5(3) eq: -0.2137 (-0.0002)
Player:
Opponent:39.31% (G:7.48% B:0.66%)
60.69% (G:21.52% B:1.81%)Conf.: Β±0.0008 (-0.2145...-0.2130) - [33.6%]
Duration: 15 hours 20 minutes3. Rollout2 8/7* 7/5 6/5 eq: -0.2353 (-0.0218)
Player:
Opponent:38.23% (G:7.45% B:0.63%)
61.77% (G:18.97% B:1.58%)Conf.: Β±0.0015 (-0.2368...-0.2339) - [0.0%]
Duration: 4 hours 36 minutes1 62208 Games rolled with Variance Reduction.
Dice Seed: 4
Moves: 3-ply, cube decisions: XG Roller
2 15552 Games rolled with Variance Reduction.
Dice Seed: 4
Moves: 3-ply, cube decisions: XG RollerOriginal Rollout by Chase
2013-May-08
eXtreme Gammon Version: 2.10
64R-22N-F-66C-32@-41R-11-d-ch . xgp
d[N̥ N1 P21] "<=20*5
Rollout Extended by Taper_Mike
2013-May-11
eXtreme Gammon Version: 2.10.199.2658
64R-22N-F-66C-32@-41R-11-d-chtm . xgp
d[N=N̥ P22] "<=62*15
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Normal Match Scores
As always, the best approximation to a normal match score is an unlimited games rollout with neither Jacoby nor beavers.
White is Player 2
score: 0
pip: 130Unlimited Game pip: 163
score: 0
Blue is Player 1XGID=------EaC---dE---c-cbbB---:0:0:1:11:0:0:0:0:10 Blue to play 11
1. Rollout1 8/7*(2) 6/5(2) eq: -0.4609
Player:
Opponent:38.06% (G:6.86% B:0.23%)
61.94% (G:12.05% B:0.39%)Conf.: Β±0.0034 (-0.4643...-0.4576) - [100.0%]
Duration: 4 hours 54 minutes2. Rollout1 8/7* 6/5(3) eq: -0.4750 (-0.0141)
Player:
Opponent:38.04% (G:6.94% B:0.23%)
61.96% (G:12.78% B:0.44%)Conf.: Β±0.0037 (-0.4787...-0.4713) - [0.0%]
Duration: 5 hours 01 minute3. Rollout1 8/7* 7/5 6/5 eq: -0.4847 (-0.0238)
Player:
Opponent:37.19% (G:6.92% B:0.22%)
62.81% (G:11.43% B:0.41%)Conf.: Β±0.0035 (-0.4883...-0.4812) - [0.0%]
Duration: 3 hours 22 minutes1 15552 Games rolled with Variance Reduction.
Dice Seed: 4
Moves: 3-ply, cube decisions: XG RollerOriginal Rollout by Chase
2013-May-08
eXtreme Gammon Version: 2.10
64R-22N-F-66C-32@-41R-11-n-ch . xgp
n[N N̥16 P20] "<=5*2
Rollout Extended by Taper_Mike
2013-May-11
eXtreme Gammon Version: 2.10.199.2658
64R-22N-F-66C-32@-41R-11-n-chtm . xgp
n[N N̥14 P24] "<=15
eXtreme Gammon Version: 2.10
64R-22N-F-66C-32@-41R-11 Unlimited Games Bot Seed Equity Nacbracs Link XG 2.10 XGR++ Eval [XGR++ seed] 478.0 [N N̥5 P18] "&e Taper_Mike XG 2.10 3-ply, Cubes: XGR 4 460.9 n[N N̥14 P24] "<=15 Taper_Mike XG 2.10 3-ply, Cubes: XGR 4 462.4 n[N N̥16 P20] "<=5*2 Chase
64R-22N-F-66C-32@-41R-11 Double Match Point Bot Seed Equity Nacbracs Link GnuBg 2-ply Trunc 682126352 247.933 d[N N̥4 P21] /0.360t Taper_Mike XG 2.10 3-ply, Cubes: XGR 4 213.1 d[N̥ N1 P21] "<=20*5 Chase XG 2.10 3-ply, Cubes: XGR 4 213.5 d[N=N̥ P22] "<=62*15 Taper_Mike XG 2.10 XGR++ Eval [XGR++ seed] 241.3 d[N̥ N2 P20] "&e Taper_Mike
64R-22N-F-66C-32@-41R-11 Nactation Key Family Nactation Traditional Notation Note Near N 8/7*(2), 6/5(2) For a roll of doublets, moves in the N (Near) family play 2 dice down (i.e., to a destination in the outer board), and the other 2 dice entirely within the inner board. Near N̥ 8/7*, 6/5(3) For a roll of doublets, the OCEAN families place a ring below the Nactation letter when checkers are moved in the ratio 1:3.
In this case, N̥ (Near) moves 1 checker down (i.e., to a destination in the outer board), and 3 checkers entirely within the inner board.
Point P 8/7*/5, 6/5 Plays in the P (Point) family dedicate all parts of a roll to making a single new point.
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