I played 10/5 to hope cover 4pt with 3 builders. I generally play safe such type of problems and miss the better move which is generally slotting innner board. I should study to collect same type of problems. Surprisingly 13/8 is the winner. So 4pt is not urgent, 4pt prime is strong enough even give a shot at 13 acc. to XG
1. | Rollout1 | 13/8 | eq: -0,735 |
| Player: Opponent: | 29,86% (G:5,21% B:0,41%) 70,14% (G:27,61% B:8,15%) | Conf.: ± 0,013 (-0,748...-0,722) - [99,9%] Duration: 14 minutes 50 seconds |
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2. | Rollout2 | 10/9 8/4 | eq: -0,769 (-0,034) |
| Player: Opponent: | 29,06% (G:4,91% B:0,24%) 70,94% (G:27,91% B:8,95%) | Conf.: ± 0,014 (-0,783...-0,754) - [0,1%] Duration: 20 minutes 27 seconds |
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3. | Rollout3 | 8/4 6/5 | eq: -0,778 (-0,043) |
| Player: Opponent: | 29,05% (G:4,70% B:0,52%) 70,95% (G:28,72% B:9,82%) | Conf.: ± 0,014 (-0,793...-0,764) - [0,0%] Duration: 20 minutes 58 seconds |
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4. | Rollout4 | 10/5 | eq: -0,800 (-0,065) |
| Player: Opponent: | 27,43% (G:4,61% B:0,49%) 72,57% (G:31,22% B:9,73%) | Conf.: ± 0,022 (-0,822...-0,778) - [0,0%] Duration: 9 minutes 51 seconds |
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1 1307 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1308 Games rolled with Variance Reduction. Dice Seed: 40 Moves: 3-ply, cube decisions: XG Roller
3 1307 Games rolled with Variance Reduction. Dice Seed: 40 Moves: 3-ply, cube decisions: XG Roller
4 1296 Games rolled with Variance Reduction. Dice Seed: 40 Moves: 3-ply, cube decisions: XG Roller
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