I'm told that XGR++ uses a RO using "Double/No Double" with checker play for both lines made using the cube position from the "No double" line.
In this case, that leads to checker play terrible enough for it to come up with that the easily best play is a whopper.
| | White is Player 2
score: 2 pip: 103 | 7 point match | pip: 119 score: 5
Blue is Player 1 | | XGID=--AADBCb-----B---bbcbaBba-:0:0:1:62:5:2:0:7:10 | Blue to play 62 | | 1. | XG Roller++ | 22/16 4/2 | eq: -0.787 | | Player: Opponent: | 38.86% (G:11.57% B:0.44%) 61.14% (G:23.68% B:0.43%) | |
| 2. | XG Roller++ | 13/5 | eq: -0.922 (-0.135) | | Player: Opponent: | 28.56% (G:6.31% B:0.33%) 71.44% (G:12.85% B:0.51%) | |
| 3. | XG Roller++ | 22/14 | eq: -1.000 (-0.213) | | Player: Opponent: | 32.11% (G:11.61% B:0.47%) 67.89% (G:36.20% B:1.29%) | |
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eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross