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BGonline.org Forums
Lowest winning percentage which is too good to redouble
Posted By: Ray Kershaw
Date: Wednesday, 10 July 2013, at 1:35 p.m.
With 60.852% wins, this slightly betters Xavier's earlier position. As Rick Janowski said, the more checkers your opponent has back, the more backgammons you win but also the more games you win since it is harder for your opponent to contain the checkers he hits.
I hope this stimulates someone to get even lower but it's not easy.
White is Player 2
score: 0
pip: 237Unlimited Game
Jacoby Beaverpip: 31
score: 0
Blue is Player 1XGID=-FiAAAAA-----------bbb----:1:1:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No redouble Redouble/Take Player Winning Chances: 60.852% (G:52.404% B:25.130%) 60.489% (G:52.279% B:24.872%) Opponent Winning Chances: 39.148% (G:0.000% B:0.000%) 39.511% (G:0.000% B:0.000%) Cubeless Equities +0.9924 +1.9626 Cubeful Equities No redouble: +1.0310 ±0.0090 (+1.0220..+1.0400) Redouble/Take: +1.5641 (+0.5331) ±0.0175 (+1.5467..+1.5816) Redouble/Pass: +1.0000 (-0.0310) Best Cube action: Too good to redouble / Pass Percentage of wrong take needed to make the double decision right: 5.5% Rollout details 5184 Games rolled with Variance Reduction.
Dice Seed: 66723790
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 3 hours 06 minutes eXtreme Gammon Version: 2.10
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