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XG Bug

Posted By: Neil Robins
Date: Saturday, 21 December 2013, at 4:08 a.m.

In Response To: OLM 2013-12-12 #2 ROLLOUT (Jason Lee)

Top move 50% chance to be best on your figures. Really? I think I've seen this once before and it involved an upcoming cube then too. I ran a quick rollout to see if I could reproduce it. Very interestingly hovering over the moves in XG I've got each showing 50% chance to be best too. But then when I export it's giving what looks right.





White is Player 2

score: 7
pip: 151
15 point match
pip: 184
score: 8

Blue is Player 1
XGID=-----bD-C--AcD--bc-e----BA:0:0:1:63:8:7:0:15:10
Blue to play 63
1.Rollout1Bar/22 13/7eq: -0.785
Player:
Opponent:
35.99% (G:6.87% B:0.55%)
64.01% (G:23.36% B:2.00%)
Conf.: ± 0.023 (-0.808...-0.762) - [97.9%]
Duration: 7 minutes 08 seconds
2.Rollout2Bar/22 24/18eq: -0.817 (-0.032)
Player:
Opponent:
36.36% (G:6.84% B:0.30%)
63.64% (G:25.37% B:2.00%)
Conf.: ± 0.020 (-0.836...-0.797) - [2.1%]
Duration: 7 minutes 09 seconds
1 1378 Games rolled with Variance Reduction.
Dice Seed: 71284
First 2 moves: 4-ply, cube decisions: XG Roller+
Remaining moves: 3-ply, cube decisions: XG Roller

2 1380 Games rolled with Variance Reduction.
Dice Seed: 71284
First 2 moves: 4-ply, cube decisions: XG Roller+
Remaining moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross

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