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Tricky DMP Play

Posted By: Casper Van der Tak
Date: Tuesday, 18 February 2014, at 12:15 a.m.

In Response To: Tricky DMP Play (Paul Weaver)

I considered 5 plays, 24/15, 13/10 8/2, 13/10 11/5, 11/5 8/5, and 13/7 10/7. Of these, 24/15 is the first to go because it leaves too many shots and blots. Next I would eliminate 13/10 8/2, because that is too anti-positional.

Between the remaining three plays I cannot decide. 13/7 10/7 makes a useful point without leaving a direct, 11/5 8/5 leaves a blot open to a direct shot, but builds a better point and locks up a homeboard point for use in a hitting exchange, and 13/10 11/5 makes a good point, leaves a shot, but slots a point with a lot of covers.

I guess I'd make the 5 OTB but the argument for 13/10 11/5 from JOH seems strong.

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