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Rollout

Posted By: Stick
Date: Saturday, 14 October 2006, at 9:29 p.m.

In Response To: 32S-32X-42? (Stick)

If you saw this rollout the first time I posted it, sorry, I was dead tired =P Even though tidying up with 13/11 makes a solid position with a good racing lead it's best to go for the kill by hitting both. When you can hit two it takes a decent play B to overcome hitting both. [when 'both' are well placed of course] Here you knock him off the anchor he'd like to make and unstack your heavy six point at the same time. If he fails to throw a four you'll have quite a strong position, being hugely favored to make the four point and probably do something else worthwhile. Even if hit you'll make an anchor and have a break even position.

Money Game
162
166
Board image courtesy of GO-Figure

# Ply Move Equity
1 R bar/21* 6/4* 0.277
1.1% 17.9% 56.3% 43.7% 10.8% 0.5%
95% confidence interval: - money cubeless eq.: 0.203 ±0.007. Rollout settings: Full rollout, 5184 games (equiv. 134447 games), played 3-ply (precise), random seed, with race database.
2 R bar/21* 13/11 0.237 (-0.040)
0.7% 15.1% 56.1% 43.9% 10.3% 0.5%
95% confidence interval: - money cubeless eq.: 0.172 ±0.007. Rollout settings: Full rollout, 5184 games (equiv. 140140 games), played 3-ply (precise), random seed, with race database.

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