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BGonline.org Forums
Smells like quiz factor in here!
Posted By: Taper_Mike
Date: Sunday, 1 June 2014, at 9:04 a.m.
White is Player 2
score: 0
pip: 83Unlimited Game pip: 167
score: 0
Blue is Player 1XGID=-BB-B-BA--------acbcbCbBbA:1:-1:1:41:0:0:0:0:10 Blue to play 41 GnuBg, both in Grandmaster mode and in a trucated rollout, played this as E (Each) = bar/21, 6/5. Moving 6/5 preserves a playable 4. 64 and 54 will be used to launch a rear checker into the outfield. Meanwhile, 43, 42, and 41 can all be played without killing a checker. The only 4 that hurts is 44.
In the game where this came up, I followed the Tutor’s advice, and was able to make my 3pt when my next roll was 42. I ended up winning a long and interesting backgame. Now I have a long rollout underway in XG.
What do you think will happen?
Mike
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