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OLM 20140614A The Prime Factors
Posted By: Taper_Mike
Date: Saturday, 14 June 2014, at 9:57 p.m.
In Response To: OLM 20140614A The Prime Factors (Jason Lee)
The Dilly Builders vs. The Prime Factors
Click any move to see the position.Game 1 9away, 9away Dilly Builders: 51S54S42P61P33AFCP
Game 2 8away, 9away Prime Factors: 52S64H62U41P21$41UFN42P52CCT41P31P31H32HF22N51SX11n31H52UFRP
Game 3 8away, 7away Prime Factors: 64S61P52U51H44P41A42H51SN55M64HNFN43HFCP
Game 4 7away, 7away Dilly Builders: 63S42H41S61$41H54@55AFN32CF32D55H42E32O61H43U63O53E65S21K63HN52U54RN42XFCP
Game 5 7away, 6away Prime Factors: 63S62X51U44I5321C55PFCP
Game 6 7away, 5away Dilly Builders: 54S55AFN63H4CT43H265OF61E21H32C42P63R32D42S41O33P22J52H32B53S64R61A31n62j44J6441d65B31J6141N41011311343R41B42D42162a31B62R6631
Game 7 7away, 1away, Crawford Prime Factors: 61P21$51S43C55E63R43P41L66
White is The Dilly Builders
score: 2
pip: 1479 point match
Crawfordpip: 127
score: 8
Blue is The Prime FactorsXGID=aBDBAdEcabAbb:0:0:1:66:2:8:1:9:10 Blue to play 66 G (Glasses) = 24/18, 13/7(2), 8/2
The big question is whether to come out to the 18pt.If we do, then our play is G = 24/18, 13/7(2), 8/2. Otherwise, we can kill a checker by playing O. = 13/7, 8/2(3) or kill a pair of checkers with O = 13/7, 13/1, 8/2.
I think G is best because it keeps all our checkers alive. If we are hit, the Dillies may have to break their 8pt to do so. Even if they don’t, there may be other return shots, including a chance to attack their runner.
In case we are not hit, G fits in well with a plan to run.
I could be way off on this, but our timing seems too fragile for us to benefit by killing checkers. Walking into a triple shot is usually not my preferred tactic.
Escaping will be difficult, but it won’t be any easier after we spend our spares making candlesticks on the 1pt and 2pt. Waiting to run may appear to be safe, but it could easily backfire if we give the Dillies an unchallenged opportunity to bring checkers down from their midpoint.
Mike

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