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Rollout at DMP

Posted By: Stick
Date: Monday, 29 December 2014, at 3:37 p.m.

In Response To: Rollout at DMP (David Levy)

I can't imagine anyone finding this over the board.

Wow...way to offend me in a thread I didn't even reply to. Others too I'm sure btw, they just won't be a bitch about it like I will. I purposely didn't post because I realize how obnoxious I am. My gut reaction to your original question was "No, it's not worth a second look." only because 9(4) is obvious. Hell, even for money it's my play.

Seriously though, if you get ahead a significant amount in the race at dmp you do everything you can to break contact and play quietly. Here we have that. One position I push on everyone is below and just look at how all of your numbers play. It's true we have no midpoint but that barely detracts from the fluidity of our position. Almost all of our numbers will make a significant improvement next turn. We have plenty of time to find a better way to clear that back anchor than making the five point now, having the opponent enter immediately wherever, and us having a stripped + stacked position to awkwardly bring home.





White is Player 1

score: 0
pip: 0
Unlimited Game
Jacoby Beaver
pip: 163
score: 0

Blue is Player 2
XGID=------E-CA---D----------B-:1:-1:1:00:0:0:3:0:10
Blue on roll, cube action?

eXtreme Gammon Version: 2.19.206.pre-release

Stick

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