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BGonline.org Forums
Too good advanced exercise
Posted By: Phil Simborg
Date: Tuesday, 3 November 2015, at 7:37 a.m.
I use the position below as one of many positions to demonstrate when it is too good to double (or redouble). Good players should have no problem seeing that this position is too good.
Now, here is the challenge. Yes or no answer. Is there anywhere else on the board, either together or apart, that you can place the two remaining blue checkers where it would not be too good to redouble?
White is Player 2
score: 0
pip: 76Unlimited Game
Jacoby Beaverpip: 12
score: 0
Blue is Player 1XGID=-a----B------------cbcbbb-:1:1:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in XG Roller++ No redouble Redouble/Take Player Winning Chances: 90.50% (G:55.43% B:16.89%) 90.46% (G:55.48% B:16.97%) Opponent Winning Chances: 9.50% (G:0.00% B:0.00%) 9.54% (G:0.00% B:0.00%) Cubeless Equities +1.533 +3.067 Cubeful Equities No redouble: +1.641 Redouble/Take: +3.000 (+1.359) Redouble/Pass: +1.000 (-0.641) Best Cube action: Too good to redouble / Pass Percentage of wrong take needed to make the double decision right: 32.1% eXtreme Gammon Version: 2.10
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