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Too good advanced exercise

Posted By: Phil Simborg
Date: Tuesday, 3 November 2015, at 7:37 a.m.

I use the position below as one of many positions to demonstrate when it is too good to double (or redouble). Good players should have no problem seeing that this position is too good.

Now, here is the challenge. Yes or no answer. Is there anywhere else on the board, either together or apart, that you can place the two remaining blue checkers where it would not be too good to redouble?





White is Player 2

score: 0
pip: 76
Unlimited Game
Jacoby Beaver
pip: 12
score: 0

Blue is Player 1
XGID=-a----B------------cbcbbb-:1:1:1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in XG Roller++ No redouble Redouble/Take
Player Winning Chances: 90.50% (G:55.43% B:16.89%) 90.46% (G:55.48% B:16.97%)
Opponent Winning Chances: 9.50% (G:0.00% B:0.00%) 9.54% (G:0.00% B:0.00%)
Cubeless Equities +1.533 +3.067
Cubeful Equities
No redouble:+1.641
Redouble/Take:+3.000 (+1.359)
Redouble/Pass:+1.000 (-0.641)
Best Cube action: Too good to redouble / Pass
Percentage of wrong take needed to make the double decision right: 32.1%

eXtreme Gammon Version: 2.10

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