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pvp @ dmp

Posted By: Timothy Chow
Date: Thursday, 26 May 2016, at 11:56 p.m.

In Response To: pvp @ dmp (Karol Szczerek)

I'm not sure about this one. Obviously, our priority is to get White to break her six-prime. Because it's DMP, hitting costs less than it would normally; getting hit back gives us a chance to anchor, which will give us some winning chances. 6/2* 8/7 also gives White a chance to enter on our 1pt and for us to make the bar point, which improves our chances tremendously. Finally, if we play 13/8, we may have to hit anyway next time, without necessarily being able to slot the bar point.

On the other hand, 13/8 does give White some immediate cracking rolls: 64 and 44. Even if White doesn't crack immediately but is forced to move her 10pt blot, hitting next turn will probably create more cracking rolls. The trouble is that 64 and 44 aren't really that good for Blue, and the broken five-prime is just too weak an obstacle. I come back to the fact that we're probably going to have to hit sooner or later, so we should do so now when the circumstances are relatively favorable.

6/2* 8/7

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