Take a look at this position. XG says that hitting loose on the 1 point is the correct play.
Here is the problem: donkeys like me don't know how to deal with the resulting blot on the 1 point.
Keeping in mind that there are probably no applicable hard and fast rules, the question still is: what are your plans, as a general principle, for the blot?
For example, do you attempt to cover it ASAP or hope that it gets hit later on to circulate the checker?
Thanks in advance for your thoughts.
| | White is Cercopes
score: 2 pip: 152 | 7 point match | pip: 161 score: 4
Blue is leobueno | | XGID=-a---aE-D---dD---c-d-b-AA-:0:0:1:54:4:2:0:7:10 | Blue to play 54 | | 1. | Rollout1 | 24/20 6/1* | eq: -0.551 | | Player: Opponent: | 39.42% (G:9.08% B:1.03%) 60.58% (G:18.81% B:0.75%) | Conf.: ± 0.020 (-0.571...-0.532) - [100.0%] Duration: 3 minutes 28 seconds |
| 2. | Rollout2 | 24/20 13/8 | eq: -0.617 (-0.066) | | Player: Opponent: | 38.78% (G:10.00% B:1.09%) 61.22% (G:20.66% B:0.70%) | Conf.: ± 0.024 (-0.641...-0.593) - [0.0%] Duration: 2 minutes 08 seconds |
| 3. | Rollout3 | 23/14 | eq: -0.667 (-0.115) | | Player: Opponent: | 38.71% (G:8.64% B:0.92%) 61.29% (G:21.52% B:0.61%) | Conf.: ± 0.020 (-0.687...-0.646) - [0.0%] Duration: 2 minutes 51 seconds |
| 4. | Rollout3 | 24/15 | eq: -0.668 (-0.117) | | Player: Opponent: | 38.60% (G:8.74% B:0.89%) 61.40% (G:21.92% B:0.56%) | Conf.: ± 0.024 (-0.692...-0.644) - [0.0%] Duration: 2 minutes 10 seconds |
| 5. | XG Roller+ | 13/4 | eq: -0.661 (-0.109) | | Player: Opponent: | 38.05% (G:8.65% B:0.37%) 61.95% (G:20.85% B:1.01%) | |
| 6. | XG Roller+ | 24/20 23/18 | eq: -0.673 (-0.122) | | Player: Opponent: | 38.50% (G:7.38% B:0.30%) 61.50% (G:22.18% B:0.65%) | |
| 7. | XG Roller+ | 13/8 6/2 | eq: -0.703 (-0.151) | | Player: Opponent: | 37.10% (G:8.74% B:0.35%) 62.90% (G:20.95% B:0.96%) | |
| 8. | XG Roller+ | 13/9 13/8 | eq: -0.713 (-0.162) | | Player: Opponent: | 36.59% (G:9.08% B:0.37%) 63.41% (G:20.15% B:1.06%) | |
| | 1 605 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 607 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
3 606 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.10, MET: Kazaross XG2