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We kill people for the 5 point! **ROLLOUT**

Posted By: Mike Clapsadle
Date: Monday, 24 April 2017, at 1:39 a.m.

In Response To: We kill people for the 5 point! (Mike Clapsadle)

I wouldn't reflexively make the 5 point here, because the need to unstack, but I'm kind of surprised at how big the error is. After you bring two down, your goal is probably going to be making the 5 point next anyhow. 2 down does help work on making the bar, but white has two checkers back so I'm not sure making the bar is as important as if they only had 1 checker back.





White is Mike Clapsadle

score: 0
pip: 149
Unlimited Game
Jacoby Beaver
pip: 142
score: 0

Blue is Champion
XGID=---ABBB-B---fD-a-c-e----B-:0:0:-1:53:0:0:3:0:10
Blue to play 53

1.Rollout113/10 13/8eq: +0.461
Player:
Opponent:
62.40% (G:7.75% B:0.23%)
37.60% (G:6.87% B:0.17%)
Conf.: ± 0.010 (+0.451...+0.471) - [100.0%]
Duration: 24 minutes 02 seconds
2.Rollout110/5 8/5eq: +0.425 (-0.036)
Player:
Opponent:
61.72% (G:9.13% B:0.30%)
38.28% (G:7.78% B:0.19%)
Conf.: ± 0.011 (+0.414...+0.436) - [0.0%]
Duration: 21 minutes 43 seconds
3.Rollout18/3 6/3eq: +0.276 (-0.185)
Player:
Opponent:
57.56% (G:9.61% B:0.34%)
42.44% (G:10.37% B:0.26%)
Conf.: ± 0.011 (+0.265...+0.286) - [0.0%]
Duration: 22 minutes 46 seconds
1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3-ply

eXtreme Gammon Version: 2.10

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