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BGonline.org Forums
We kill people for the 5 point! **ROLLOUT**
Posted By: Mike Clapsadle In Response To: We kill people for the 5 point! (Mike Clapsadle)
Date: Monday, 24 April 2017, at 1:39 a.m.
I wouldn't reflexively make the 5 point here, because the need to unstack, but I'm kind of surprised at how big the error is. After you bring two down, your goal is probably going to be making the 5 point next anyhow. 2 down does help work on making the bar, but white has two checkers back so I'm not sure making the bar is as important as if they only had 1 checker back.
White is Mike Clapsadle
score: 0
pip: 149Unlimited Game
Jacoby Beaverpip: 142
score: 0
Blue is ChampionXGID=---ABBB-B---fD-a-c-e----B-:0:0:-1:53:0:0:3:0:10 Blue to play 53
1. Rollout1 13/10 13/8 eq: +0.461
Player:
Opponent:62.40% (G:7.75% B:0.23%)
37.60% (G:6.87% B:0.17%)Conf.: ± 0.010 (+0.451...+0.471) - [100.0%]
Duration: 24 minutes 02 seconds2. Rollout1 10/5 8/5 eq: +0.425 (-0.036)
Player:
Opponent:61.72% (G:9.13% B:0.30%)
38.28% (G:7.78% B:0.19%)Conf.: ± 0.011 (+0.414...+0.436) - [0.0%]
Duration: 21 minutes 43 seconds3. Rollout1 8/3 6/3 eq: +0.276 (-0.185)
Player:
Opponent:57.56% (G:9.61% B:0.34%)
42.44% (G:10.37% B:0.26%)Conf.: ± 0.011 (+0.265...+0.286) - [0.0%]
Duration: 22 minutes 46 seconds1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3-plyeXtreme Gammon Version: 2.10
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