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Blunderiffic - XGR++

Posted By: Stick
Date: Wednesday, 3 January 2018, at 6:07 a.m.

In Response To: Blunderiffic (Stick)

Yes, of course this is easily too good being able to pick up a second checker, attacking the guy on the ace point with some larger numbers, randomly doing nothing have the guy fan again or tossing your worst and still likely being able to cash next turn.





White is Player 2

score: 0
pip: 160
13 point match
pip: 119
score: 0

Blue is Player 1
XGID=aa-B--DBBBb-aB-A-dada-----:0:0:1:00:0:0:0:13:10
Blue on roll, cube action?

Analyzed in XG Roller++ No double Double/Take
Player Winning Chances: 78.50% (G:47.48% B:4.07%) 78.46% (G:48.70% B:4.33%)
Opponent Winning Chances: 21.50% (G:3.14% B:0.15%) 21.54% (G:3.33% B:0.16%)
Cubeless Equities +1.066 +2.196
Cubeful Equities
No double:+1.230
Double/Take:+2.019 (+0.789)
Double/Pass:+1.000 (-0.230)
Best Cube action: Too good to double / Pass
Percentage of wrong take needed to make the double decision right: 22.5%

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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