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BGonline.org Forums
Estimating racing chances
Posted By: Albert Steg
Date: Wednesday, 29 August 2018, at 7:55 p.m.
I'm used to counting races and employing basic percentages and the Keith count to get a read on whether a position is a double/take/drop, but I just realized I have hardly a clue how to make a rough estimate of simple race-winning chances. The reason I ask is that I've been working on these familiar 'final contact' cube situations where you miss a blot 6 pips away but still have around a 15% chance to hit the blot on your next turn because he can fail to get past you (see example here). So, I need to be able to look at the race and see whether I can eke out say 10% wins to make it to 25%. (Regarding any cube leverage I enjoy as an extra cushion, to keep it simple).
Can anyone out there suggest a method for roughly estimating racing chances as a simple %? If by the simple percentage method 12% is a pass, that must put it around 21%, yes? So is there a % that would roughly equate to 10% wins?
White is Player 1
score: 0
pip: 74Unlimited Game
Jacoby Beaverpip: 95
score: 0
Blue is Player 2XGID=--BBBCC-A---a-----Bdccc-a-:1:-1:-1:00:0:0:3:0:10 White on roll, cube action?
Analyzed in XG Roller++ No redouble Redouble/Take Player Winning Chances: 79.77% (G:0.16% B:0.00%) 79.70% (G:0.27% B:0.00%) Opponent Winning Chances: 20.23% (G:0.45% B:0.01%) 20.30% (G:0.45% B:0.01%) Cubeless Equities +0.592 +1.184 Cubeful Equities No redouble: +0.729 (-0.271) Redouble/Take: +1.078 (+0.078) Redouble/Pass: +1.000 Best Cube action: Redouble / Pass eXtreme Gammon Version: 2.10
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