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A new PR analysis mode that considers the 'difficulty' of each roll/position

Posted By: sebalotek
Date: Sunday, 3 September 2023, at 12:53 a.m.

Hi!

I'm possibly mistaken, but I suspect that the current skill, PR, error rate, Elo etc. measurement systems do not factor in the cognitive 'difficulty' of each individual move or cube decision faced?

What are the advantages of *not* considering the 'Difficulty of Decision'? Speed? Accuracy? Simplicity? Something else?

Might it be logical / add more usefulness if there was a slightly more nuanced measurement system that considered the context and reliably quantified each 'difficulty of decision' during analysis / reporting?

Is it even possible to (fairly) define how 'difficult' each move / decision is?

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