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BGonline.org Forums
65R.32S.53.65? - Rollout
Posted By: Stick
Date: Sunday, 7 September 2008, at 3:26 a.m.
While I've been busy the past week I've tried to keep up with at least reading and tossing on some rollouts. Now that I have time, I'm going to repost the results, not in the original threads, because thankfully all of you have kept the forums busy and most of the posts have been kicked way down.
Here, I felt 21/10 was clear. By moving the front checker you create another builder at the cost of a few more indirects while you're down in the race. The few more indirects are devalued even further since if you leave it, it's subject to attack being the lone checker back, no possibility to anchor, in a close race.
user 148
gnubg 162 Position ID: jGfwAyDgc+QBIg Match ID: cIkaAAAAAAAA
# Ply Move Equity • 1 R 21/10 -0.2349
0.4448 0.0969 0.0032 - 0.5552 0.1438 0.0050 -0.1590 -0.2349 0.0013 0.0015 0.0004 - 0.0013 0.0017 0.0004 0.0033 0.0083 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 837471095 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 24/13 -0.2783 ( -0.0433)
0.4398 0.0750 0.0027 - 0.5602 0.1524 0.0032 -0.1983 -0.2783 0.0014 0.0015 0.0002 - 0.0014 0.0018 0.0004 0.0035 0.0091 Full cubeful rollout with var.redn. 1295 games, Mersenne Twister dice gen. with seed 837471095 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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