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Clock policies -- terms

Posted By: Nack Ballard
Date: Monday, 28 December 2009, at 9:56 p.m.

My recommendations for the terms of the three clock policies are:

Clocks mutual (only when players mutually agree)

Clocks enforceable (either player is able to enforce usage)

Clocks mandatory

For the first, "optional" seems okay, too.

For the second, I've seen a lot of wordings, and nothing is perfect, but IMO "enforceable," as in "able to enforce," comes closest. (If the word were "enforced," it could be perceived as mandatory.) My choice of runner-up is Neil's "insistable," though it's not a real word.

For the third, "mandatory" (already being used) seems perfect.

Just my opinion.

Nack

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