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Daily Quiz 7/25

Posted By: Udo Moerschbach
Date: Tuesday, 26 July 2011, at 11:51 a.m.

In Response To: Daily Quiz 7/25 (Daily Quiz)

#1: 21/15 21/16. No reason to wait for the anti-joker 44 in a DMP game.

#2: 13/9 11/9. In a money game I'd prefer 8/4 6/4 with cube and gammon pressure. Here at DMP the soft play looks stronger.

#3: 24/20 24/21. The right moment to activate the back men: Blue has a 4 point board and controls the outfield. On the other hand he has 3 men stuck on 24. Time to make a move. I think even at GS this would be the right move.

#4: I can see 5 moves here: 22/20 9/4; 22/20 6/1*; 9/7* 6/1*; 9/7*/2; 6/1* 3/1. All full of disadvantages.

I think I'd try 9/7*/2, as it gives White at least some bad answer rolls (31, 21, 11 and 51).

This position is so weird that even if I could wish for a roll instead of 52, I wouldn't know what to wish - maybe 22 ?!

#5: 7/2 5/2. After 21/13, White has 3 pips plus the roll. Making a 5point inner board and keep contact looks stronger to me. Even if White rolls sth strong like e.g. 32 (7/4* 6/4), there are 6 immediate winning return shots plus all future chances.

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