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bearin where opp has 7 borne off -- Rollout

Posted By: Chuck Bower
Date: Monday, 1 August 2011, at 11:47 p.m.

In Response To: bearin where opp has 7 borne off (Chuck Bower)

Not a lot riding between the top 3. Risky is better. What surprised me is that voluntarily putting a 3rd checker on the acepoint came out best (by a smidgen, at 90% confidence). I've never seen this in an efficient bearin, but maybe that is because most of the time, 'safe' is the bigger issue. I think Neil was rolling this out with very strong settings so let's see if his RO confirms/counters mine.

Part of the reason I posted this was to see if anyone is peaking at bot results prior to posting without saying so.





White is Professional

score: 16
pip: 40
Unlimited Game
pip: 63
score: 11

Blue is c_ray
XGID=aBBBCBB-AA------------cbb-:1:1:1:43:11:16:0:0:10
Blue to play 43

1.Rollout19/5 4/1eq: +0.4046
Player:
Opponent:
58.31% (G:0.00% B:0.00%)
41.69% (G:0.00% B:0.00%)
Conf.: ±0.0005 (+0.4041...+0.4051) - [90.8%]
Duration: 2 hours 32 minutes
2.Rollout19/6 8/4eq: +0.4041 (-0.0005)
Player:
Opponent:
58.33% (G:0.00% B:0.00%)
41.67% (G:0.00% B:0.00%)
Conf.: ±0.0005 (+0.4036...+0.4046) - [9.2%]
Duration: 2 hours 16 minutes
3.Rollout29/5 8/5eq: +0.3974 (-0.0072)
Player:
Opponent:
57.79% (G:0.00% B:0.00%)
42.21% (G:0.00% B:0.00%)
Conf.: ±0.0029 (+0.3945...+0.4003) - [0.0%]
Duration: 2 minutes 06 seconds
1 165888 Games rolled with Variance Reduction.
Dice Seed: 19315146
Moves and cube decisions: 4-ply

2 5184 Games rolled with Variance Reduction.
Dice Seed: 19315146
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.00

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