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Variance reduction tournaments on DailyGammon

Posted By: mtuhtan
Date: Tuesday, 2 August 2011, at 9:06 p.m.

In Response To: Variance reduction tournaments on DailyGammon (Kevin Whyte)

Score caps were "invented" to prevent big score discrepancies when there was large difference in playing strength between two players.

If you were luckier than your opponent and lost a match, you can win more than 0.1 - depending on how much luck you had. *

Winning with +50% luck (and losing with -50% luck) is considered normal (both players had same amount of luck).
Winning with less than +50% luck means you played better than your opponent - you needed less luck to win. Winning with more than +50% luck means you played worse than your opponent and you needed more luck to win.


* There were many examples where loser played much better than the winner (but he wasn't lucky) so, even though he had lost, he has won more points than the winner.

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