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Rollout

Posted By: Chuck Bower
Date: Monday, 12 September 2011, at 2:22 a.m.

In Response To: As usaul, what, and more important, why? (Chuck Bower)

In retrospect (i.e. I hit), I can see that 1) the homeside checkers are all doing something important (except, at the moment, the spare) whereas two of the four back checkers are wasting their potential; 2) opponent's 4-prime is nothing to sneeze at since four of the six numbers on a die can't move over it, and 3) White doesn't have to anchor (although he'd prefer to link his back checkers, and hitting loose in the deuce doesn't do much in the way of preventing that) since jumping one into the outfield now would be a plus for White. Blue just needs to get those back checkers into play and here's a roll to help do that.





White is Professional

score: 2
pip: 130
Unlimited Game
pip: 144
score: 0

Blue is c_ray
XGID=--aBBaBCB-------bcbeCA--a-:0:0:1:61:0:2:0:0:10
Blue to play 61

1.Rollout121/15 7/6eq: +0.4543
Player:
Opponent:
59.79% (G:17.15% B:0.53%)
40.21% (G:6.88% B:0.20%)
Conf.: ±0.0124 (+0.4419...+0.4667) - [100.0%]
Duration: 21 minutes 57 seconds
2.Rollout120/14 7/6eq: +0.3865 (-0.0678)
Player:
Opponent:
58.38% (G:17.34% B:0.69%)
41.62% (G:8.12% B:0.29%)
Conf.: ±0.0139 (+0.3726...+0.4004) - [0.0%]
Duration: 20 minutes 49 seconds
3.Rollout18/2* 7/6eq: +0.0360 (-0.4183)
Player:
Opponent:
48.81% (G:15.80% B:0.53%)
51.19% (G:11.42% B:0.32%)
Conf.: ±0.0169 (+0.0191...+0.0530) - [0.0%]
Duration: 26 minutes 53 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 19315146
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00

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