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Why playing online is so expensive?

Posted By: Daniel Murphy
Date: Friday, 16 December 2011, at 5:52 p.m.

In Response To: Why playing online is so expensive? (jdg)

Isn't Play65 5% (winner pays 10%)?

Play65 might like its customers to think so. They do say that they charge a 4.9% commission per player when the money game stake is over $0.50 and under $50 (the commission is 3.9% per player on stakes from $50 to $99.99 per point and 2.9% per player on stakes over $100 per point).

But what does that really mean?

Let's play money games for $10/point. Every game will be a single, gammon or backgammon win for one of us, on who knows what cube level, but let's say the average value of a money game is 2.2 points. Then the expected value of each money game is $22. The base commission is 4.9% per player -- the number play65 highlights. But then the expected rake per average game equals 4.9% times 2 times $22. Which is $2.16.

Now, shall we say that Play65 has taken a 2 times 4.9% equals 9.8% rake?

Or shall we say that we should expect Play65 to rake 21.6% of our nominal stake per point on each and every average game? Because that is what happens. If we play a 10 game session at $10/point, no matter which of us is plus in points at the end of the session, we can expect that $22.16 ends up in Play65's pocket.

$22.16 -- or more! Because "Play65™ encourages matches between players with a similar rating level." What does that mean? It means:

(1) if only one of is rated under 1620, Play65 increases the commission by 25%.

(2) unless both of us are rated over 1650 or under 1450, if our rating difference is more than 99 and less than 200, Play65 increases the commission by 50%.

(3) unless both of us are rated over 1650 or under 1450, if our rating difference is 200 or more, Play65 increases the commission by 100%.


Money game players on the old GamesGrid will recall that the rake there was much lower than on Play65/GammonEmpire, because GamesGrid's commission was a percentage of the original stake per point, not of the actual value of any one game, no matter how high the cube went.

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