Sometimes waiting 24 hours leads to forgetting to post the rollout. I never even saw the best play here, distracted by other considerations. Lots of things to think about... "Getting off the 24-point (and taking opp's awkward 2-point stack out of range) is the first key," says XG. Another example where the GG score takes a standard-ish (near-Next) play and renders it less than best.
| 1. | Rollout1 | 24/18 16/14 | eq: +1.0922 |
| Player: Opponent: | 85.24% (G:19.37% B:1.71%) 14.76% (G:1.62% B:0.04%) | Conf.: ±0.0045 (+1.0877...+1.0967) - [100.0%] Duration: 8 minutes 55 seconds |
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| 2. | Rollout1 | 24/16 | eq: +1.0783 (-0.0139) |
| Player: Opponent: | 86.87% (G:17.04% B:1.05%) 13.13% (G:0.97% B:0.02%) | Conf.: ±0.0041 (+1.0742...+1.0824) - [0.0%] Duration: 8 minutes 49 seconds |
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| 3. | Rollout1 | 24/18 8/6 | eq: +1.0671 (-0.0251) |
| Player: Opponent: | 83.72% (G:19.63% B:2.40%) 16.28% (G:1.44% B:0.02%) | Conf.: ±0.0049 (+1.0622...+1.0719) - [0.0%] Duration: 5 minutes 51 seconds |
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| 4. | Rollout1 | 24/22 16/10 | eq: +1.0601 (-0.0321) |
| Player: Opponent: | 82.49% (G:20.52% B:2.44%) 17.51% (G:2.11% B:0.15%) | Conf.: ±0.0048 (+1.0554...+1.0649) - [0.0%] Duration: 7 minutes 29 seconds |
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| 5. | Rollout1 | 24/22 8/2 | eq: +1.0574 (-0.0348) |
| Player: Opponent: | 81.34% (G:21.53% B:3.49%) 18.66% (G:1.68% B:0.13%) | Conf.: ±0.0056 (+1.0518...+1.0630) - [0.0%] Duration: 7 minutes 14 seconds |
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| 6. | Rollout1 | 16/8 | eq: +1.0146 (-0.0777) |
| Player: Opponent: | 82.15% (G:18.58% B:2.42%) 17.85% (G:0.94% B:0.03%) | Conf.: ±0.0049 (+1.0097...+1.0194) - [0.0%] Duration: 7 minutes 13 seconds |
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| 7. | Rollout1 | 16/10 8/6 | eq: +1.0127 (-0.0795) |
| Player: Opponent: | 80.99% (G:19.64% B:2.23%) 19.01% (G:1.05% B:0.07%) | Conf.: ±0.0049 (+1.0078...+1.0176) - [0.0%] Duration: 5 minutes 52 seconds |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 88588632 Moves: 3-ply, cube decisions: XG Roller
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