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this applies with clock

Posted By: Prince Barlow
Date: Wednesday, 1 August 2012, at 5:01 p.m.

In Response To: Fast Roll ? (Bob koca)

4.0 IRREGULARITIES

4.1 MISHANDLING DICE. A player shall not touch or pick up the dice until the opponent hits the clock to complete his turn. A player who prematurely picks up the dice forfeits his per move deductible for his next checker play. The player on turn stops both clocks and summons the Director to claim the time penalty, unless both players agree to accept it. The penalized player must wait until his deductible has counted down to zero before rolling his dice.

4.2 DICE NOT LEFT ON THE BOARD. When a player hits the clock to end his turn and also picks up the dice, the opponent may stop both clocks and complete his next move with the clocks stopped.

4.3 ILLEGAL PLAYS. When a player has made an illegal checker play and the opponent wishes it corrected, he brings attention to the illegal play and hits the clock. The player makes a legal checker play, then hits the clock. If the opponent does not want the illegal play corrected, he picks up the dice and rolls (or doubles/redoubles).

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