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Free Lesson - 5pt Match v. XGR+

Posted By: Chuck Bower
Date: Friday, 3 August 2012, at 3:05 a.m.

In Response To: Free Lesson - 5pt Match v. XGR+ (Stick)

9/10. (Still room for improvement.) You did a nice job responding to the suggestions of the previous real-time-annotated match.

Not only did I notice the Pepsi but wondered why it wasn't there in the first match. XG allows TWO drinks -- why not add the hard component?

As others mentioned, some of the audio got muted out during the post-mortem. I would have liked to have heard it.

IMO, analyzing a cube with ++ isn't the way to go, nor is concluding that a + or ++ checkerplay (truncated) rollout with < 0.01 separation between top plays is the last word. But I've noticed that your method has supporters (maybe more than mine)... These could just as well be called "TCTC; need deeper analysis..."

One thing I didn't mention in my first critique (because it was minor and I had already been negative enough) was the dead cursor. In my observation, most people move the cursor ("laser pointer") around too much which can be distracting. You did the opposite in the first match, talking about "stack here... and stripped point there..." without using the cursor to emphasize the points you were referencing. This time you did a much better job at doing that a couple times but not every time.

In summary, much better and one more tweek and even I'll have a tough time finding things to nitpick.

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