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BGonline.org Forums
Best format for learning & fun
Posted By: Smcrtorchs In Response To: Best format for learning & fun (AP)
Date: Monday, 24 September 2012, at 10:10 p.m.
Since u consider playing for money, I will assume that u both have more or less equal level. On that assumption I came up with the following system:
1) Start a game
2) Check your opp's moves and for those that u disagree write on paper your opp's choice and your choice. Depending on what u consider fun, you might want to write also if u believe his move was an error a blunder a whopper etc.
3) Do not check your differences until the end of a game. At the end of the game both players explain to the other player why they believe his move was wrong and by how much. If no one convinces the other then keep a note of that specific move and write a D (disagreement) beside it.
4) Keep the score as the equity difference between your choices.
Count once the difference of the moves without a D beside it. Count twice the difference for each move with a D beside it.
Depending on if your aim is more to learn or more to have fun focus or not on the following: in the cases where noone's move is right and you cannot find easily the why then try to change the position in x ways which r agreed by both players and for each way say what you believe the effect on the position would be. For example each player should write separately on paper "making the 5 point will make the difference between move a and b 0.1 equity bigger or smaller. Or that change will add 0.250 equity to the equity of player A before his cube decision. Then compare your numbers. If player A said that making the 5 point would create an extra difference of 0.150 equity between 2 moves and player B said it would create a difference of 0.250 and the bot says the difference is 0.225 then player B who is closer should gain 0.07 of equity to his score as he was 0.075 closer than his opponent. Do use 2 digits to calculate in order to make the calculations easier. And if u r more interested in the fun and not the learning do that for just 1 or 2 moves from each session or not at all.
Whoever comes up with the highest sum is the winner.
5) keep a short term prize for each session and a long term prize after x sessions i.e. after 3 months. The longnterm result is just the sum of those x shorterm sessions. If your skill level difference is close then this should keep u on your toes for the long term period.
6) If u r interested in learning then the looser could buy as a long term prize to the winner a backgammon book and the winner can read it first. Then the looser can read it. Not sure who should keep it. It depends on habits of the players. Short term prizes if any should be very small like whoever wins pays for the drinks. Of course if the skill level difference is big and only 1player is winning then it is not fun anymore for the other guy. So make sure this does not happen. You could say that the weaker player starts with an x points advantage, but from my experience people do not like such things.
If u r interested more in the fun then bring more players to join.
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