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BGonline.org Forums
D1 at DMP
Posted By: Chuck Bower In Response To: D1 at DMP (John O'Hagan)
Date: Saturday, 1 December 2012, at 9:49 p.m.
Making the full prime is tempting. But with the awkward location (and extremely limited number) of spares, I'm going to put opp on the bar now knowing he'll stay there next turn 70% of the time. (Opp can't improve his racing chances while fanning -- not particularly profound but a relevant point here, where not hitting allows the outfield checker to get home or at least closer to it.) Still there are multiple plays that accompish that:
1) 3/2*(3) with either 7/6 or 10/9 -- has the advantage (which could be valuable, but not always) of pushing the gap forward. Other than that...
2) 3/2*/1, 7/6(2) does bring two checkers in, getting ready for the bearoff, but is the loss of blocking power worth it, yet?
3) 3/2*/1, 10/9(2) holds the 5-prime and leaves no shots.
4) 3/2*/1, 10/8 gets a builder in place for the closeout but pays severely to 2/36 hits.
5) (The right play...)
I'm going with 3/2*/1, 10/9(2) since choosing #5 is the easy way out.
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