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Framming it up at DMP - rollout

Posted By: Chuck Bower
Date: Tuesday, 8 January 2013, at 7:16 p.m.

In Response To: Framming it up at DMP (Chuck Bower)

An extra argument for paying later is that if your opponent isn't top notch, s/he will have a harder time playing out the position. If you pay now, opp's decisions are easier.





White is Player 2

score: 0
pip: 90
1 point match
pip: 78
score: 0

Blue is Player 1
XGID=--EBB-BcB----B-----b-bcbc-:0:0:1:35:0:0:0:1:10
Blue to play 35

1.Rollout16/1 4/1eq: +0.2942
Player:
Opponent:
64.71% (G:1.24% B:0.00%)
35.29% (G:1.59% B:0.03%)
Conf.: ±0.0027 (+0.2916...+0.2969) - [100.0%]
Duration: 40 minutes 00 second
2.Rollout18/5 8/3eq: +0.2788 (-0.0154)
Player:
Opponent:
63.94% (G:1.92% B:0.06%)
36.06% (G:0.87% B:0.01%)
Conf.: ±0.0025 (+0.2763...+0.2813) - [0.0%]
Duration: 32 minutes 16 seconds
3.Rollout113/10 13/8eq: +0.2672 (-0.0271)
Player:
Opponent:
63.36% (G:1.04% B:0.03%)
36.64% (G:0.94% B:0.00%)
Conf.: ±0.0018 (+0.2653...+0.2690) - [0.0%]
Duration: 37 minutes 00 second
4.Rollout16/3 6/1eq: +0.2587 (-0.0355)
Player:
Opponent:
62.93% (G:1.11% B:0.00%)
37.07% (G:1.91% B:0.03%)
Conf.: ±0.0028 (+0.2559...+0.2615) - [0.0%]
Duration: 26 minutes 07 seconds
1 648 Games rolled with Variance Reduction.
Dice Seed: 68243274
First 12 moves: 4-ply, cube decisions: XG Roller
Remaining moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

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