I cleared the 10pt but there's no reason to. I'll rarely have to worry about having trouble clearing it because White is likely to have to break anchor first. Clearing the 8pt gives White more bad rolls.
| 1. | Rollout1 | 8/7 8/3 | eq: +0.548 |
| Player: Opponent: | 76.10% (G:11.27% B:0.24%) 23.90% (G:0.54% B:0.00%) | Conf: ± 0.007 (+0.541...+0.555) Duration: 19 minutes 07 seconds |
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| 2. | Rollout1 | 8/2 | eq: +0.499 (-0.049) |
| Player: Opponent: | 74.90% (G:9.30% B:0.22%) 25.10% (G:0.51% B:0.00%) | Conf: ± 0.006 (+0.493...+0.505) Duration: 17 minutes 38 seconds |
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| 3. | Rollout1 | 8/3 6/5 | eq: +0.490 (-0.058) |
| Player: Opponent: | 74.55% (G:9.17% B:0.20%) 25.45% (G:0.50% B:0.00%) | Conf: ± 0.007 (+0.483...+0.497) Duration: 14 minutes 01 second |
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| 4. | Rollout1 | 10/9 10/5 | eq: +0.469 (-0.079) |
| Player: Opponent: | 74.38% (G:7.60% B:0.15%) 25.62% (G:0.32% B:0.00%) | Conf: ± 0.006 (+0.463...+0.475) Duration: 17 minutes 53 seconds |
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| 5. | Rollout1 | 6/1 2/1 | eq: +0.425 (-0.123) |
| Player: Opponent: | 74.02% (G:3.73% B:0.04%) 25.98% (G:0.44% B:0.00%) | Conf: ± 0.006 (+0.419...+0.431) Duration: 15 minutes 13 seconds |
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| 6. | Rollout1 | 6/1 3/2 | eq: +0.416 (-0.132) |
| Player: Opponent: | 73.63% (G:3.81% B:0.05%) 26.37% (G:0.52% B:0.00%) | Conf: ± 0.006 (+0.410...+0.422) Duration: 15 minutes 50 seconds |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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