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cube decision in a long match variant & ROLLOUT

Posted By: Chuck Bower
Date: Tuesday, 2 April 2013, at 2:27 a.m.

In Response To: cube decision in a long match - ROLLOUT (Chuck Bower)

Reverse the score and it's a clear pass. The MWC differences in these two positions are 0.036% error to pass in original and 0.356% error to take in this variant. So that 0.39% MWC difference is about 0.10 emg difference at this score.





White is Player 2

score: 2
pip: 132
17 point match
pip: 157
score: 0

Blue is Player 1
XGID=-b-a-BCBB---AC---abe--bbB-:0:0:1:00:0:2:0:17:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 72.112% (G:22.518% B:1.486%) 72.634% (G:23.527% B:1.604%)
Opponent Winning Chances: 27.888% (G:9.207% B:0.643%) 27.366% (G:8.964% B:0.765%)
Cubeless Equities +0.5847 +1.2472
Cubeful Equities
No double:+0.8813 (-0.1187)±0.0123 (+0.8690..+0.8936)
Double/Take:+1.0923 (+0.0923)±0.0179 (+1.0744..+1.1102)
Double/Pass:+1.0000
Best Cube action: Double / Pass
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 39162517
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 2 hours 08 minutes

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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