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A nice 44 to play at DMP

Posted By: Coolrey
Date: Sunday, 28 September 2014, at 2:11 p.m.

In Response To: A nice 44 to play at DMP (neilkaz)

A good question. I think I mess these up all the time. The dice reward you with a virtually winning number, and then I proceed to overthink it trying to get the most out of it.

It seems like not a bad idea to make the 2 point with the 6 checkers stacked on the 6 point, but I believe they are "assigned" to make the 5 and 4 points if possible. Can't do that now.

Making the 20 point puts a lot of pressure on White. He can't unstack without running the risk of being hit.

Making the 4 point is okay, but leaves a few nasty fly shots somewhat compensated by the advanced anchor. So I want to try something else.

Playing 13/9 with two men is quiet and safe, and does nothing about the stack on the 6 point... right now. However, the 4s leave us up in the race and poised to build.

So, I would make the 20 point and the 9 point and await developments. Hopefully my builder arrangement will result in making the 4 or 5 point next turn. An awkward roll may be played by slotting if necessary, relying on getting missed or using the anchor as a waypoint back to the action if hit. It's hard to be patient sometimes, and trust the dice, but that is my play here.

No shots, good potential, (both racing or hitting), and good board coverage.

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