XGR++ dinged me (-0.005) for making the 4 point over 13/9 6/4.
A lazy rollout had 13/9 8/4 slightly ahead so I did a longer one below.
Not worth any clock time really and XGR++ hasn't lost any equity playing 13/9 6/4 only I thought XG3 could be improved on it's evaluations here as they are likely to be small.

              
 
              
 | | White is Player 2
score: 0 pip: 139 | | 7 point match | pip: 146 score: 0
Blue is Player 1 | |
| XGID=-----BD-CAb-eC---b-cBb-a--:0:0:1:42:0:0:0:7:10 |
| Blue to play 42 |
| 1. | Rollout1 | 8/4 6/4 | eq: -0.117 |
| Player: Opponent: | 46.49% (G:5.29% B:0.12%) 53.51% (G:2.76% B:0.09%) | Conf.: ± 0.002 (-0.118...-0.115) - [49.8%] Duration: 2 hours 11 minutes |
|
| 2. | Rollout1 | 13/9 6/4 | eq: -0.117 (0.000) |
| Player: Opponent: | 46.55% (G:5.16% B:0.12%) 53.45% (G:2.65% B:0.09%) | Conf.: ± 0.002 (-0.118...-0.115) - [49.8%] Duration: 2 hours 10 minutes |
|
| 3. | Rollout1 | 9/7 8/4 | eq: -0.119 (-0.003) |
| Player: Opponent: | 46.42% (G:5.35% B:0.13%) 53.58% (G:2.92% B:0.10%) | Conf.: ± 0.002 (-0.121...-0.118) - [0.2%] Duration: 1 hour 58 minutes |
|
| 4. | Rollout1 | 13/7 | eq: -0.119 (-0.003) |
| Player: Opponent: | 46.50% (G:5.26% B:0.13%) 53.50% (G:2.89% B:0.11%) | Conf.: ± 0.002 (-0.121...-0.118) - [0.2%] Duration: 2 hours 01 minute |
|
| |
1 42791 Games rolled with Variance Reduction. Moves and cube decisions: 3-ply
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eXtreme Gammon Version: 2.10, MET: Kazaross XG2