| 1. | XG Roller++ | 22/16 8/7* | eq: +0,159 |
| Player: Opponent: | 52,65% (G:15,58% B:0,63%) 47,35% (G:10,50% B:0,33%) | |
|
| 2. | XG Roller++ | 21/15 8/7* | eq: +0,140 (-0,020) |
| Player: Opponent: | 52,18% (G:16,41% B:0,74%) 47,82% (G:11,71% B:0,45%) | |
|
| 3. | 2-ply | 21/15 6/5 | eq: +0,003 (-0,157) |
| Player: Opponent: | 49,43% (G:13,11% B:0,72%) 50,57% (G:11,36% B:0,38%) | |
|
| 4. | 2-ply | 22/15 | eq: -0,001 (-0,160) |
| Player: Opponent: | 49,02% (G:12,09% B:0,42%) 50,98% (G:9,33% B:0,20%) | |
|
| 5. | 2-ply | 22/16 6/5 | eq: -0,019 (-0,178) |
| Player: Opponent: | 48,74% (G:11,03% B:0,43%) 51,26% (G:9,31% B:0,19%) | |
|
hope the xg ++ results are enough. a rollout exceeds the power of my pc cpu. ;) Chuck Bower explained it very well, why hitting is right!