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How to avoid oversights in checker play?

Posted By: Keene
Date: Sunday, 6 April 2008, at 6:39 p.m.

In Response To: How to avoid oversights in checker play? (Mislav Radica)

The most glaring ommission from this list - and I forget who said it (Magriel maybe?)

Always find at least 3 plays that you can make, then take it from there.

My own personal maxims:

1. Are there any laws I should be obeying? (woolsey's, lamfords, magriels, pottles and so on)

2. Whats going to happen in a worst case & best case scenario next roll for my opponent? Am I going to get cubed out? Is this play too big? Is this play too small? This leaves how many blots?

3. Am I making an improvement to my position here? (I use this to gauge my own game development)

I am sure that I also use lots of others subconciously, but really, the 3 above (plus the rule of 3 plays) tends to be what I think about whilst assessing a checker play.

Also, perhaps a handy tidbit for those that dont already. Use the time that your opponent is using to make his plays to consider cube actions on the next play, make a general assessment, use PRAT, dont just sit there twiddling your thumbs while your opponent makes his plays / decisions. That way when faced with a cube decision that your opponent has agonized over, you are at least half way to making a decision when the cube comes at you. Use your time. Use your opponents time.

Keene

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