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BGonline.org Forums
Early Game 32 to Play - Rollout
Posted By: Stick In Response To: Early Game 32 to Play (Stick)
Date: Saturday, 30 January 2016, at 12:44 a.m.
I only posted this problem because during one of my lessons the other person wanted to play 10, 4. To me it was clear to see that 10, 9 had to be superior to 10, 4 from the simple opening roll observation that two down with a [43] is acceptable/correct whereas two down with a [32] isn't right. There's a bit more to it than that of course but it's interesting how even understanding the opening roll can lead us to making the correct play (or smaller errors) much later in the game.
White is Player 2
score: 0
pip: 141Unlimited Game
Jacoby Beaverpip: 154
score: 0
Blue is Player 1XGID=-b--B-D-C--AcC-a-a-bbbb-B-:1:1:1:32:0:0:3:0:10 Blue to play 32
1. Rollout1 13/10 11/9 eq: -0.449
Player:
Opponent:31.60% (G:9.14% B:0.53%)
68.40% (G:26.94% B:2.93%)Conf.: ± 0.007 (-0.456...-0.442) - [99.8%]
Duration: 24 minutes 36 seconds2. Rollout1 13/11 8/5 eq: -0.464 (-0.015)
Player:
Opponent:31.77% (G:8.95% B:0.47%)
68.23% (G:28.60% B:3.26%)Conf.: ± 0.008 (-0.472...-0.456) - [0.2%]
Duration: 25 minutes 37 seconds3. Rollout1 13/10 6/4 eq: -0.492 (-0.043)
Player:
Opponent:29.73% (G:9.01% B:0.53%)
70.27% (G:26.79% B:2.79%)Conf.: ± 0.007 (-0.499...-0.485) - [0.0%]
Duration: 24 minutes 09 seconds1 2592 Games rolled with Variance Reduction.
Dice Seed: 82036338
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.19.206.pre-release
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