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Early Game 32 to Play - Rollout

Posted By: Stick
Date: Saturday, 30 January 2016, at 12:44 a.m.

In Response To: Early Game 32 to Play (Stick)

I only posted this problem because during one of my lessons the other person wanted to play 10, 4. To me it was clear to see that 10, 9 had to be superior to 10, 4 from the simple opening roll observation that two down with a [43] is acceptable/correct whereas two down with a [32] isn't right. There's a bit more to it than that of course but it's interesting how even understanding the opening roll can lead us to making the correct play (or smaller errors) much later in the game.





White is Player 2

score: 0
pip: 141
Unlimited Game
Jacoby Beaver
pip: 154
score: 0

Blue is Player 1
XGID=-b--B-D-C--AcC-a-a-bbbb-B-:1:1:1:32:0:0:3:0:10
Blue to play 32

1.Rollout113/10 11/9eq: -0.449
Player:
Opponent:
31.60% (G:9.14% B:0.53%)
68.40% (G:26.94% B:2.93%)
Conf.: ± 0.007 (-0.456...-0.442) - [99.8%]
Duration: 24 minutes 36 seconds
2.Rollout113/11 8/5eq: -0.464 (-0.015)
Player:
Opponent:
31.77% (G:8.95% B:0.47%)
68.23% (G:28.60% B:3.26%)
Conf.: ± 0.008 (-0.472...-0.456) - [0.2%]
Duration: 25 minutes 37 seconds
3.Rollout113/10 6/4eq: -0.492 (-0.043)
Player:
Opponent:
29.73% (G:9.01% B:0.53%)
70.27% (G:26.79% B:2.79%)
Conf.: ± 0.007 (-0.499...-0.485) - [0.0%]
Duration: 24 minutes 09 seconds
1 2592 Games rolled with Variance Reduction.
Dice Seed: 82036338
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.206.pre-release

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