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Route 66

Posted By: Chuck Bower
Date: Friday, 3 June 2016, at 2:33 p.m.

In Response To: Route 66 (Ian Terry)

24/18(2) seems pretty clear to me. The question is how to play the last two.

13/7(2) is decent -- you don't need the midpoint when you own the 18-point. This does leave three blots and one of them (14-point) is an easy target as hitting it does something White wants to do anyway (unstacking & creating a safe builder).

14/8, 10/4 is also decent -- one less blot and starts the 4-point, although hitting with a 3 costs White very little.

Tough choice for me, but noting that Blue's focus is going to be on building his homeboard, 10/4 gets that sub-gameplan in motion directly.

24/18(2), 14/8, 6/4

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