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any 3-point game is at worst almost a take

Posted By: Albert Steg
Date: Friday, 8 July 2016, at 2:20 p.m.

In Response To: any 3-point game is at worst almost a take (Mochy)

Thanks Mochy!

So the important point I think I'm seeing now is that putting any of black's (the Doubler's) checkers behind the defender's 3-pt anchor will tend to cost something in flexibility and so make the position Takeable with a higher deficit i9n the pip-count. That makes sense. Initially I wasn't thinking of Black's checkers on the 2-pt as "spares". Here's Kit's position -- easier to see now that the made 2-pt is 'ugly' for Black -- so White is taking here trailing a big 30 pips.





White is Player 2

score: 0
pip: 124
Unlimited Game
Jacoby Beaver
pip: 94
score: 0

Blue is Player 1
XGID=--BbCBC-C---bB----accbb---:0:0:1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 73.81% (G:5.51% B:0.10%) 73.99% (G:5.49% B:0.10%)
Opponent Winning Chances: 26.19% (G:2.37% B:0.07%) 26.01% (G:2.46% B:0.08%)
Cubeless Equities +0.508 +1.021
Cubeful Equities
No double:+0.817 (-0.061)±0.011 (+0.806..+0.828)
Double/Take:+0.878±0.012 (+0.866..+0.890)
Double/Pass:+1.000 (+0.122)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 3 minutes 21 seconds

eXtreme Gammon Version: 2.10

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