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any 3-point game is at worst almost a take
Posted By: Albert Steg In Response To: any 3-point game is at worst almost a take (Mochy)
Date: Friday, 8 July 2016, at 2:20 p.m.
Thanks Mochy!
So the important point I think I'm seeing now is that putting any of black's (the Doubler's) checkers behind the defender's 3-pt anchor will tend to cost something in flexibility and so make the position Takeable with a higher deficit i9n the pip-count. That makes sense. Initially I wasn't thinking of Black's checkers on the 2-pt as "spares". Here's Kit's position -- easier to see now that the made 2-pt is 'ugly' for Black -- so White is taking here trailing a big 30 pips.
White is Player 2
score: 0
pip: 124Unlimited Game
Jacoby Beaverpip: 94
score: 0
Blue is Player 1XGID=--BbCBC-C---bB----accbb---:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 73.81% (G:5.51% B:0.10%) 73.99% (G:5.49% B:0.10%) Opponent Winning Chances: 26.19% (G:2.37% B:0.07%) 26.01% (G:2.46% B:0.08%) Cubeless Equities +0.508 +1.021 Cubeful Equities No double: +0.817 (-0.061) ±0.011 (+0.806..+0.828) Double/Take: +0.878 ±0.012 (+0.866..+0.890) Double/Pass: +1.000 (+0.122) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 3 minutes 21 seconds eXtreme Gammon Version: 2.10
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