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BGonline.org Forums
Proper backgame technique?
Posted By: Dave In Response To: Proper backgame technique? (Stick)
Date: Monday, 19 May 2008, at 12:47 a.m.
OK, that is a relief, somewhat. BGBlitz also has the hitting play as correct. So now the question becomes how does this poor play affect gnubg doing rollouts? Or does it? And speaking of, here's gnubg's rollout:
Alert: very bad move ( -0.094)
# Ply Move Equity 1 R bar/20 15/9 -0.901
0.239 0.001 0.000 - 0.761 0.561 0.487 -1.050 -0.901 0.005 0.001 0.000 - 0.005 0.004 0.005 0.012 0.016 Full cubeful rollout with var.redn. 3753 games, Mersenne Twister dice gen. with seed 18446744072027387491 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R bar/14* -0.995 ( -0.094)
0.217 0.001 0.000 - 0.783 0.596 0.524 -1.126 -0.995 0.005 0.010 0.014 - 0.005 0.005 0.006 0.013 0.017 Full cubeful rollout with var.redn. 3752 games, Mersenne Twister dice gen. with seed 18446744072027387491 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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