| 1. | Rollout1 | 8/5 6/4 | eq: -0.614 |
| Player: Opponent: | 37.68% (G:10.48% B:0.50%) 62.32% (G:27.83% B:3.99%) | Conf.: ± 0.022 (-0.635...-0.592) - [100.0%] Duration: 3 minutes 57 seconds |
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| 2. | Rollout1 | 6/4 6/3 | eq: -0.669 (-0.056) |
| Player: Opponent: | 35.02% (G:9.79% B:0.48%) 64.98% (G:24.70% B:2.64%) | Conf.: ± 0.019 (-0.688...-0.651) - [0.0%] Duration: 3 minutes 33 seconds |
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| 3. | Rollout1 | 8/3 | eq: -0.690 (-0.076) |
| Player: Opponent: | 33.67% (G:9.45% B:0.52%) 66.33% (G:22.71% B:1.78%) | Conf.: ± 0.019 (-0.708...-0.671) - [0.0%] Duration: 2 minutes 55 seconds |
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| 4. | XG Roller++ | 13/11 6/3 | eq: -0.742 (-0.129) |
| Player: Opponent: | 32.99% (G:9.28% B:0.47%) 67.01% (G:22.58% B:2.05%) | |
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| 5. | XG Roller++ | 13/11 13/10 | eq: -0.750 (-0.136) |
| Player: Opponent: | 33.07% (G:8.76% B:0.44%) 66.93% (G:22.73% B:2.14%) | |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 24359813 Moves: 3-ply, cube decisions: XG Roller
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Above is Stick's rollout of his discovery. (Great position!)
In the variant below, White has her 4pt instead of her 5pt.
Quite a difference: Now the choice is TCTC.
| 1. | Rollout1 | 8/5 6/4 | eq: -0.927 |
| Player: Opponent: | 32.82% (G:8.78% B:0.47%) 67.18% (G:29.74% B:4.26%) | Conf.: ± 0.003 (-0.930...-0.923) - [73.5%] Duration: 4 hours 42 minutes |
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| 2. | Rollout1 | 6/4 6/3 | eq: -0.928 (-0.001) |
| Player: Opponent: | 31.16% (G:8.34% B:0.44%) 68.84% (G:26.34% B:2.98%) | Conf.: ± 0.003 (-0.931...-0.925) - [26.5%] Duration: 4 hours 21 minutes |
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1 54432 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
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In the 4pt variant, Blue has a clear take (by .07), as shown below, though it's a monster double (by .18).
[Note: Blue's two candidate plays implied above are & (double-slot, 8/5 6/4) and I (Inside, 6/3 6/2). All other plays are so much weaker that Blue would have to pass.]
By contrast, if White owns her lowly 3pt as in the original position above (according to Ken's normal-score rollout, not shown here), White has only a small double (by .03).
Nack
| Analyzed in Rollout | No double | Double/Take |
| Player Winning Chances: | 67.06% (G:29.23% B:3.80%) | 67.18% (G:29.81% B:4.25%) |
| Opponent Winning Chances: | 32.94% (G:8.74% B:0.45%) | 32.82% (G:8.78% B:0.46%) |
| Cubeless Equities | +0.580 | +1.184 |
| Cubeful Equities |
| No double: | +0.744 (-0.184) | ±0.007 (+0.737..+0.751) |
| Double/Take: | +0.928 | ±0.011 (+0.917..+0.939) |
| Double/Pass: | +1.000 (+0.072) |
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| Best Cube action: Double / Take |
| Rollout details |
5184 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
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| Double Decision confidence: | 100.0% |
| Take Decision confidence: | 100.0% |
| Duration: 25 minutes 46 seconds |