Stick's fine position with the triple-blotting 32 play, along with my cusp variant, is shown here.
I got curious about switching the order of White's roll of 62 and Blue's roll of 32.
For the first part of that equation, suppose White has not played her 62D yet, as shown below, and Blue has 32 to play. Now what?
Cover up the rollout details below the diagram until you are ready to compare your answer.
| 1. | Rollout1 | 8/3 | eq: -0.554 |
| Player: Opponent: | 36.50% (G:10.61% B:0.59%) 63.50% (G:21.35% B:1.48%) | Conf.: ± 0.007 (-0.560...-0.547) - [99.1%] Duration: 10 minutes 55 seconds |
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| 2. | Rollout1 | 8/5 6/4 | eq: -0.565 (-0.011) |
| Player: Opponent: | 37.68% (G:11.33% B:0.55%) 62.32% (G:24.66% B:3.00%) | Conf.: ± 0.007 (-0.572...-0.558) - [0.9%] Duration: 11 minutes 14 seconds |
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| 3. | Rollout1 | 24/21 8/6 | eq: -0.585 (-0.032) |
| Player: Opponent: | 37.02% (G:11.88% B:0.92%) 62.98% (G:28.42% B:1.65%) | Conf.: ± 0.010 (-0.595...-0.575) - [0.0%] Duration: 11 minutes 33 seconds |
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| 4. | Rollout1 | 6/4 6/3 | eq: -0.587 (-0.033) |
| Player: Opponent: | 36.41% (G:10.51% B:0.53%) 63.59% (G:22.62% B:2.14%) | Conf.: ± 0.008 (-0.594...-0.579) - [0.0%] Duration: 11 minutes 23 seconds |
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| 5. | Rollout2 | 13/8 | eq: -0.607 (-0.054) |
| Player: Opponent: | 34.76% (G:9.90% B:0.58%) 65.24% (G:20.24% B:1.60%) | Conf.: ± 0.009 (-0.616...-0.598) - [0.0%] Duration: 5 minutes 51 seconds |
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| 6. | Rollout2 | 13/11 13/10 | eq: -0.608 (-0.054) |
| Player: Opponent: | 35.23% (G:10.27% B:0.54%) 64.77% (G:20.84% B:1.87%) | Conf.: ± 0.010 (-0.617...-0.598) - [0.0%] Duration: 6 minutes 07 seconds |
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| 7. | Rollout2 | 13/11 6/3 | eq: -0.612 (-0.059) |
| Player: Opponent: | 34.83% (G:10.49% B:0.59%) 65.17% (G:22.02% B:2.14%) | Conf.: ± 0.013 (-0.626...-0.599) - [0.0%] Duration: 5 minutes 37 seconds |
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| 8. | Rollout3 | 13/11 8/5 | eq: -0.652 (-0.098) |
| Player: Opponent: | 35.77% (G:10.65% B:0.63%) 64.23% (G:25.42% B:3.73%) | Conf.: ± 0.024 (-0.676...-0.628) - [0.0%] Duration: 3 minutes 17 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
2 2592 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
3 1296 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
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So, 8/3 goes from being worse than 8/5 6/4 by .076 (in Stick's original position) to being better than 8/5 6/4 by .011 (above).
Can't stomach 8/3? Okay, say Blue plays 8/5 6/4 anyway (leaving three inside blots). With White on roll, what is the correct cube action?
Cover up the rollout details below the next diagram until you are ready to compare your answer.
| Analyzed in Rollout | No double | Double/Take |
| Player Winning Chances: | 62.41% (G:25.13% B:3.08%) | 62.20% (G:25.60% B:3.41%) |
| Opponent Winning Chances: | 37.59% (G:11.32% B:0.55%) | 37.80% (G:11.44% B:0.56%) |
| Cubeless Equities | +0.412 | +0.828 |
| Cubeful Equities |
| No double: | +0.568 | ±0.008 (+0.561..+0.576) |
| Double/Take: | +0.540 (-0.028) | ±0.011 (+0.529..+0.551) |
| Double/Pass: | +1.000 (+0.432) |
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| Best Cube action: No double / Take |
| Percentage of wrong pass needed to make the double decision right: 5.8% |
| Rollout details |
5184 Games rolled with Variance Reduction. Dice Seed: 16319810 Moves: 3-ply, cube decisions: XG Roller
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| Double Decision confidence: | 100.0% |
| Take Decision confidence: | 100.0% |
| Duration: 30 minutes 15 seconds |
So, now we have Ken's rollout of Stick's original position (for which White has already played 62D), where White's cube turn is right by about .03, contrasted to this position (no White 62D yet), where White's cube turn is wrong by about .03.
Okay, White dutifully decides NOT to double. How should she play 62 above?
Compare your answer to the one supported by the rollout below.
| 1. | Rollout1 | 13/7 6/4 | eq: +0.031 |
| Player: Opponent: | 51.43% (G:18.26% B:1.73%) 48.57% (G:19.06% B:1.68%) | Conf.: ± 0.008 (+0.023...+0.038) - [100.0%] Duration: 8 minutes 10 seconds |
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| 2. | Rollout1 | 24/16 | eq: -0.002 (-0.032) |
| Player: Opponent: | 51.56% (G:15.60% B:1.45%) 48.44% (G:21.67% B:0.65%) | Conf.: ± 0.008 (-0.009...+0.006) - [0.0%] Duration: 10 minutes 24 seconds |
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| 3. | Rollout1 | 13/11 13/7 | eq: -0.010 (-0.041) |
| Player: Opponent: | 49.85% (G:16.64% B:1.52%) 50.15% (G:17.29% B:1.07%) | Conf.: ± 0.008 (-0.018...-0.002) - [0.0%] Duration: 8 minutes 32 seconds |
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| 4. | Rollout2 | 24/18 6/4 | eq: -0.054 (-0.085) |
| Player: Opponent: | 50.80% (G:17.82% B:1.83%) 49.20% (G:26.11% B:1.35%) | Conf.: ± 0.013 (-0.067...-0.041) - [0.0%] Duration: 2 minutes 32 seconds |
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| 5. | Rollout2 | 13/5 | eq: -0.056 (-0.087) |
| Player: Opponent: | 49.22% (G:17.50% B:1.76%) 50.78% (G:20.16% B:1.95%) | Conf.: ± 0.015 (-0.071...-0.041) - [0.0%] Duration: 2 minutes 11 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 34514706 Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Dice Seed: 34514706 Moves: 3-ply, cube decisions: XG Roller
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In short, assuming we can trust the rollouts, swapping the order of rolls altered both Blue's best play (with 32) and White's (with 62).
Let's go a step further: After White double-blots with $ (Slot, 13/7 6/4), how should Blue play 63?
Cover up the rollout details below the next diagram until you are ready to compare your answer.
| 1. | Rollout1 | 8/5 8/2 | eq: +0.025 |
| Player: Opponent: | 49.08% (G:18.98% B:1.41%) 50.92% (G:16.05% B:1.18%) | Conf.: ± 0.008 (+0.017...+0.033) - [68.8%] Duration: 7 minutes 25 seconds |
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| 2. | Rollout1 | 24/21* 8/2 | eq: +0.022 (-0.003) |
| Player: Opponent: | 49.86% (G:22.10% B:2.73%) 50.14% (G:22.31% B:2.77%) | Conf.: ± 0.008 (+0.015...+0.030) - [31.2%] Duration: 7 minutes 49 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 34514706 Moves: 3-ply, cube decisions: XG Roller
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TCTC.
One final tease: Say Blue quietly covers two inside points (8/5 8/2) with 63. How then should White play 31?
Cover up the rollout details below the next (final) diagram until you are ready to compare your answer.
| 1. | Rollout1 | 8/5 6/5 | eq: -0.039 |
| Player: Opponent: | 50.57% (G:15.33% B:1.14%) 49.43% (G:25.96% B:4.40%) | Conf.: ± 0.005 (-0.044...-0.033) - [100.0%] Duration: 4 minutes 33 seconds |
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| 2. | Rollout1 | 7/4 6/5 | eq: -0.058 (-0.019) |
| Player: Opponent: | 50.34% (G:14.86% B:1.14%) 49.66% (G:22.96% B:2.78%) | Conf.: ± 0.007 (-0.064...-0.051) - [0.0%] Duration: 6 minutes 26 seconds |
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| 3. | Rollout2 | 8/4 | eq: -0.145 (-0.106) |
| Player: Opponent: | 46.57% (G:15.07% B:1.14%) 53.43% (G:21.83% B:2.34%) | Conf.: ± 0.013 (-0.158...-0.132) - [0.0%] Duration: 1 minute 13 seconds |
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| 4. | Rollout2 | 24/21* 4/3 | eq: -0.175 (-0.136) |
| Player: Opponent: | 45.87% (G:14.35% B:1.21%) 54.13% (G:22.00% B:1.33%) | Conf.: ± 0.014 (-0.189...-0.160) - [0.0%] Duration: 2 minutes 03 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 34514706 Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Dice Seed: 34514706 Moves: 3-ply, cube decisions: XG Roller
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The results of the last two rollouts should remind us that when in doubt, make the 5pt (unless you move your threshold of doubt too far the other way).
Nack