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BGonline.org Forums
Does the ace matter much?
Posted By: Stick In Response To: Does the ace matter much? (Stick)
Date: Friday, 25 January 2019, at 5:37 a.m.
So a couple people sort of addressed the original question and a couple/few others not really at all. I knew everyone would get the right play, the question was though 'does it matter much'?. Rollout posted below and yes, it matters a lot.
Let's address a few things that were said though.
For example, after 4/3 I wouldn't be very comfortable with recubing (and would be comfortable with taking as White for sure).
Well, after either play assuming the opponent dances you're TG. Also after either play even if your opponent enters (assuming it's not with [54]) you have a (monster) cube.
By staying on the 17 point if you roll 44 or 66 next roll you will not be very pleased.
If we stay on the 17pt and he dances/doesn't move his blot we will be happy as a pig in shit if we roll [44]. We hit his blot. (it's actually our BEST roll) [66] would suck if he came in and only be a minor downer if he dances. These details can't be the reason the play is correct by so much.
I'm playing 17/16 just because 66, 44, and 33 don't play well otherwise. 63 does't play well after moving to the 16 point, and 61 doesn't play well with either play.
We already covered [44] and [66]. [33] is a fine roll if we stay on either point. It's in our top tier of definitely wouldn't throw it back rolls. [61] plays fantastic when we play 17/16 if the blot is still in the same position as it almost always is.
I think it affects the cube action. - overall premise false
- We make either play and the opponent fans. 16/36 games. Cube action is the same regardless. It's TG or TG.
- We make either play and the opponent enters. 20/36 games. As long as the opponent didn't roll [54] we have a double. The size of the cube matters as to exactly what the opponent entered with but always a double. Is there a rare case where after one play the opponent has a take and in the other the opponent has a pass? Maybe, but I'm not doing to wade through all of those esp. because it is not what I think you meant at all.
White is Player 2
score: 0
pip: 118Unlimited Game
Jacoby Beaverpip: 89
score: 0
Blue is Player 1XGID=--BBDbD-Ba-------abbbcbA--:1:1:1:61:0:0:3:0:10 Blue to play 61
1. Rollout1 23/17* 17/16 eq: +1.020
Player:
Opponent:77.70% (G:24.08% B:0.31%)
22.30% (G:1.92% B:0.05%)Conf.: ± 0.007 (+1.013...+1.027) - [100.0%]
Duration: 44.3 seconds2. Rollout1 23/17* 4/3 eq: +0.946 (-0.074)
Player:
Opponent:75.60% (G:24.28% B:0.31%)
24.40% (G:2.39% B:0.08%)Conf.: ± 0.013 (+0.933...+0.959) - [0.0%]
Duration: 1 minute 16 seconds1 648 Games rolled with Variance Reduction.
Dice Seed: 26514439
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
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