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holding game?

Posted By: Chuck Bower
Date: Sunday, 22 June 2008, at 3:29 p.m.

In Response To: holding game? (aoleg1)

8/2*, possibly a classic (in the Woolsey definition) "cube provocation play". This game should reach DMP real soon. Simply clearing the 8-point looks like slow death.

Vs. a weak opp who doesn't redouble aggressively enough at this score (and there may be evidence of that already), I wonder which play is preferred. Does 8/2* lead to a cube with such a player?

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