| |
BGonline.org Forums
How do you define a containment game?
Posted By: Matt Cohn-Geier In Response To: How do you define a containment game? (Frank Berger)
Date: Friday, 15 September 2023, at 5:34 a.m.
- Contact position.
- <15 checkers in the home board.
- <6 prime.
- No contact (or limited contact) between White's home board and Blue's back checkers.
For example, the following positions are containment games:
White is Player 2
score: 0
pip: 69Unlimited Game
Jacoby Beaverpip: 103
score: 0
Blue is Player 1XGID=-aDBa-E-----AB-------Acee-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
White is Player 2
score: 0
pip: 45Unlimited Game
Jacoby Beaverpip: 188
score: 0
Blue is Player 1XGID=------CaB----DB---BB--dee-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
Whereas this is not a containment game:
White is Player 2
score: 0
pip: 70Unlimited Game
Jacoby Beaverpip: 101
score: 0
Blue is Player 1XGID=-aBBCCC------------bbbdBd-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
Not obvious how far back White's back checkers should be, but I guess at some point I would call it more of a "holding game" than a "containment game", although a containment game is in some sense just a result of a holding game.
This is a containment game:
White is Player 2
score: 0
pip: 60Unlimited Game
Jacoby Beaverpip: 188
score: 0
Blue is Player 1XGID=------CbB----DB---BB--cee-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
And I'd call this a containment game:
White is Player 2
score: 0
pip: 50Unlimited Game
Jacoby Beaverpip: 188
score: 0
Blue is Player 1XGID=------C-B---bDB---BB--cee-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
In these 2 positions, Blue is almost always hitting a shot and attempting to contain it unless White runs home with a joker, which can happen whether White has a point or a single checker back.
But this is a holding game:
White is Player 2
score: 0
pip: 60Unlimited Game
Jacoby Beaverpip: 188
score: 0
Blue is Player 1XGID=------C-B----DB--bBBdcbbb-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
Now White is almost home and Blue rarely hits a shot.
An important distinction might be containment with dead (or semi-dead) checkers vs. containment without dead checkers.
Also not clear at which point it switches to the other way, e.g., I'd call this a bear-in or a holding game, even though Blue is behind in the race and is in some sense containing White's back checkers:
White is Player 2
score: 0
pip: 80Unlimited Game
Jacoby Beaverpip: 95
score: 0
Blue is Player 1XGID=--BBCbC-B----C------ccbbc-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
eXtreme Gammon Version: 2.19.211.pre-release
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.