[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

How do you define a containment game?

Posted By: Frank Berger
Date: Friday, 15 September 2023, at 5:20 p.m.

In Response To: How do you define a containment game? (Frank Berger)

I should have provided some more context. I plan in the autum/winter to breed a new AI, long long overdue, the last one is from 2016.

I took the opportunity to rethink some stuff and I thought: make use of the knowledge and intelligence of the community to get some fresh ideas.

At Tim: contact was implied (because I test for running game before I test for containment) but should be mentioned for completeness.

I need a fast and reasonable function to recognize containment situations. It doesn't need to be perfect, just reasonable. I trust in the NN to learn, but it helps them to make things easy.

Thanks for the examples so far, I'll try to code a function at the weekend.

BTW today I use

- running game

- crashed (as in GnuBG)

- backgame

- containment

- prime vs prime

- all the rest contact

as nets. If someone has more ideas: I looking forward for suggestions.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.