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BGonline.org Forums
A Back Game Decision
Posted By: Chuck Bower In Response To: A Back Game Decision (TraumaBG)
Date: Tuesday, 23 December 2025, at 7:52 p.m.
I need to be more desperate to give up one of the anchors this early.
The GP is to get opp to break his 5-prime before he can escape. If we leave him alone notice that his {33,44,55} accomplish that goal. Even some of the other rolls that don't allow the back checkers to move are helpful for Blue's future.
Making the 2-pt doesn't look right to me even though some of his aces (especially 61) are bad. Making points in order is very important in a backgame and I don't think this is an exception. His 16 dancing rolls are likely to his advantage.
Getting hit here is a double-edged sword but particularly at DMP it's not the biggest concern so let's leave that a non-issue.
8/2*, 11/10 is the purest play, but that does lead to 9 dances.
3/2*, 11/5 shares that downside and is (more) impure besides.
11/4 is ugly and impure but White now must play all 36 rolls.
I don't see any advantage of 8/7 so no need to discuss those options.
As ugly as it is I'm going to make the play that forces opp to play his full roll:
11/4
I look forward to both the comments here and the report on what was discussed with DT.
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